Wukong Builds Guide

The Wukong Warframe is based on the old Chinese novel ‘Journey to the West’, which influenced a lot of different modern stories. The Monkey King (also known as ‘Sun Wukong’) is clearly has had a major impact during the creation of Wukong and not only does the Warframe look like The Monkey King, but his skill set also compliments the lore. He uses a long and extendable staff as his main weapon, has a cloud-based ability and also can become an immortal being by activating his second ability.

While the lore part is point on, sadly Wukong isn’t a great pick as a Warframe nowadays and honestly he is just one of the weakest frames in the game. His damage output is inferior to almost every other Warframe, there are way better tanks in the game (e.g. Rhino or Inaros) and his crowd control is pretty much useless. If you are still looking for ways to build Wukong and have fun with him, you might find a suitable build here. Just make sure to understand his abilities and don’t expect super strong builds that will carry you through all kinds of missions.


  • Potentially unkillable
  • Above average shields
  • High armor
  • Easy to get
  • Has unique exalted weapon


  • Low damage output
  • Slightly below average sprint speed
  • High resource requirements for crafting

The different builds

When building your Wukong you almost always want to use the Steel Charge aura mod, simply because most builds will revolve around your exalted weapon, the ‘Iron Staff’. Getting the extra melee damage is very beneficial and can increase your DPS by a lot. That said, there are also some arguments to be made about using Corrosive Projection instead. Especially if you want to bring your Wukong to higher level missions, multiple instances of the armor reduction mod in your team are very strong and often times needed to kill enemies fast enough – or at all.

Tip: If you want to know more about Wukong and his abilities, feel free to to take a look at the wikia page.

The Iron Staff Build

To be honest, Wukong’s exalted weapon is his best feature. The critical chance is pretty great and the base damage is the highest for all melee weapons in the game (tied with some other melee weapons). Especially if you manage to combine the weapon with a good Primal Fury build, you are able to kill lots and lots of enemies within a few seconds.

The build itself should be pretty self-explanatory: If you don’t have the primed mods, just bring the normal version and upgrade once you’ve get your hands on those primed versions. You don’t really want to build around status chance, so bringing the +60% status chance mods (like Virulent Scourge) isn’t worth it. Instead use two elemental mods of your choice and switch them out as needed. Berserker is very nice here, because the high critical chance will allow you to increase your attack speed often enough.

The Primal Fury Build

This build fully revolves around your Iron Staff and tries to increase your damage output with your melee weapon as much as possible while still being tanky enough to get into your enemies faces without dying. To be that tanky you for sure want to get Vitality, while you’re free to use more or less survivability mods after that. Redirection is great, but you could use Steel Fiber instead – or just use both and don’t bother using Streamline. If you are about to die, always make sure to activate your second ability ‘Defy’, which will make sure that you’re not going to get downed!

Primed Flow (or it’s normal version) are a great addition, simply because Wukong’s energy pool is pretty low without it and you might run out of energy too fast, especially against Infested enemies with energy absorption. Primal Rage is your key mod here, because it will increase your damage by a lot. You can’t get a higher critical chance than 100% with the augmented mod, but that should be enough to keep your damage high, even though the buff is decreasing by 1% every second.

Otherwise you want a good combination of ability strength and efficiency. If you feel like you’re not going to have any trouble at all with your energy pool (e.g. because you do have a Trinity in your group), you can switch out Streamline for Intensify or even Umbral Intensify to increase your DPS even further.

The Undying God Build

Here we see a pure tank build and if you ever need a Warframe that simply can not die at all, you might want to bring this version of Wukong. The combination of Vitality, Steel Fiber and Adaptation is already super tanky. If you’re using your ‘Defy’ ability as well, you simply can’t die. Every time you’re about to die, your second ability will bring you back into life as long as you have enough energy – which is why this build uses Hunter Adrenaline.

You do want to get as much efficiency as possible, hence the inclusion of Streamline and Fleeting Expertise. Primed Flow helps out with the low energy pool, while Primed Continuity (or it’s normal version) will also reduce the drain cost per second and increase the amount of time you are invulnerable after ‘Defy’ cheated death for you.

Rush is just a nice quality-of-life mod and could just be something like Enemy Sense, Handspring or whatever else you rather have. The same is true for Power Donation, which is great for team play and doesn’t affect you at all. But you could also bring any other aura you rather have – namely Steel Charge if you plan to use a melee weapon, Rifle Amp if you bring a rifle into your missions, Dead Eye for sniper weapons, and so on.

The Iron Vault Build

This build is more on the casual side of things and only works if you do use the augmented mod Iron Vault. It is basically a nuke build and to activate it you need to aim your first ability on the ground, right underneath yourself. This will launch your Warframe up in the air and allow you to then use a Slam Attack, simply by aiming on where you want to jump and use your melee attack once while midair. You want to bring a weapon with an already high slam radius, with a hammer being the best (nine meters). The best weapon choice is the Arca Titron, which already has a great bonus with slam attacks.

Mod choices should be pretty easy to understand, because you don’t care about duration at all. Instead you want to have as much ability strength as you can get and combine it with some range and efficiency. Vitality and Steel Fiber are here to make sure you’re not randomly dying mid air (you could also always activate your ‘Defy’ ability for that), because you are an easier target while being up high in the air.

While this build is super fun to play, it doesn’t really work all that great on indoor tilesets. You need to be able to catapult yourself as high as possible into the air and if you don’t have enough space to do that, you might find yourself not being able to execute your ability at all. While big rooms should provide enough space for that, tight corridors are not a great place for you to fight in.


While Wukong seems to be a good enough Warframe, he simply lacks the damage output most of the other Warframes have. His fourth ability is really great and his Iron Staff is very strong, but he doesn’t have the supporting skill set he would need to become a good melee Warframe. Valkyr, Volt and Excalibur have way better abilities to provide meaningful impact for their exalted weapon builds, while Wukong doesn’t.

That said, if you just want to play Wukong because he is a great and undying monkey god, then go ahead and do that! You will probably have some fun, kill some enemies and enjoy the time you spent with him, so give him a try. Also, if you think we missed some important information or have another idea on how to build him, feel free to leave us a comment!

Author: WarframeSchool

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